[ODE] porting ODE to the 360

Vicente Conejeros vicenteconejeros at hotmail.com
Tue Jan 23 04:24:51 MST 2007


it doesn't need to be ported it just works fine in xbox360 ;). where i work 
we made two games using it. and i know that there is no need to port.

cya

----- Original Message ----- 
From: "Mike Wuetherick" <mike at gdgi.ca>
To: <ode at ode.org>
Sent: Monday, January 22, 2007 9:48 PM
Subject: Re: [ODE] porting ODE to the 360


> We're using the 'real' xdk.
>
> Jon Watte (ODE) wrote:
>> Are you targeting the official Xbox XDK, or an unofficial homebrew SDK,
>> or the XNA framework?
>>
>> XNA will have a hard time with ODE, as it's pure CLR only (managed C++
>> generates "dirty" binaries and won't work).
>>
>> Cheers,
>>
>>             / h+
>>
>>
>> Mike Wuetherick wrote:
>>> Quick question - has anyone ported ODE to the Xbox 360?  Just curious
>>> if there has been any work done in this direction that might save us
>>> some time ;}
>>>
>>> Any tips or ideas of what we might run into is also welcome ;}
>>>
>>> Cheers
>>> Mike W
>>> _______________________________________________
>>> ODE mailing list
>>> ODE at ode.org
>>> http://mooshika.org/mailman/listinfo/ode
>>>
>>>
>>>
>>
>
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