[ODE] obstacle course for vehicles
Shamyl Zakariya
shamyl at zakariya.net
Tue Aug 7 07:47:02 MST 2007
I'm guessing his performance issue may actually be in drawstuff.
Drawstuff is great for prototyping, but *really* slow.
shamyl at zakariya.net
"this is, after all, one of those movies where people spend a great
deal of time looking at things and pointing."
From a review of _Fantastic Voyage_
On Aug 7, 2007, at 10:14 AM, Jon Watte (ODE) wrote:
> 10 boxes is no problem for performance. If it is for you, you're doing
> something wrong. Even the now five years old carworld demo showed
> that.
> It let you select a jeep or tank to drive around, and shoot at/drive
> through stacks of crates -- I believe in the 30-50 crate range. Fine
> performance back in the 2.4 GHz Pentium IV days.
>
> You can totally put the boxes and the car all in one space, btw,
> and use
> dSpaceCollide to find intersections.
>
> Cheers,
>
> / h+
>
>
> Tobias Zimmer wrote:
>> Any ideas how I could realize some nice challenging obstacles,
>> which the vehicle at least reaches? (I mean concerning the
>> simulation speed!)
>>
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