[ODE] obstacle course for vehicles
Tobias Zimmer
tozim at gmx.de
Tue Aug 7 08:23:25 MST 2007
Okay, what do you suggest instead? It might be worth a try at least!
Anyway, I solved the problem with the debris consisting of boxes, they work
with the buggy now.
Still my own vehicle shows a very poor performance. I guess I have to
revise its collisionmodell... There must be a damn mistake which I have
overseen all the time....
Regards,
Tobias
PS: would there be something like generall interest for an obstacle course?
I'm working on it anyway and I would be glad to contribute something as I
take advantage of this community already!
Shamyl Zakariya schrieb:
> I'm guessing his performance issue may actually be in drawstuff.
> Drawstuff is great for prototyping, but *really* slow.
>
> shamyl at zakariya.net
> "this is, after all, one of those movies where people spend a great
> deal of time looking at things and pointing."
> From a review of _Fantastic Voyage_
>
>
>
> On Aug 7, 2007, at 10:14 AM, Jon Watte (ODE) wrote:
>
>
>> 10 boxes is no problem for performance. If it is for you, you're doing
>> something wrong. Even the now five years old carworld demo showed
>> that.
>> It let you select a jeep or tank to drive around, and shoot at/drive
>> through stacks of crates -- I believe in the 30-50 crate range. Fine
>> performance back in the 2.4 GHz Pentium IV days.
>>
>> You can totally put the boxes and the car all in one space, btw,
>> and use
>> dSpaceCollide to find intersections.
>>
>> Cheers,
>>
>> / h+
>>
>>
>> Tobias Zimmer wrote:
>>
>>> Any ideas how I could realize some nice challenging obstacles,
>>> which the vehicle at least reaches? (I mean concerning the
>>> simulation speed!)
>>>
>>>
>> _______________________________________________
>> ODE mailing list
>> ODE at ode.org
>> http://ode.org/mailman/listinfo/ode
>>
>
> _______________________________________________
> ODE mailing list
> ODE at ode.org
> http://ode.org/mailman/listinfo/ode
>
>
More information about the ODE
mailing list