[ODE] Using OpenGL for graphics..
Vrej Melkonian
vmelkon at yahoo.com
Mon Aug 6 23:20:53 MST 2007
In what way does it modify the jpeg?
If it adds a alpha layer, then you can use some other
image format that supports alpha, like png. It can
save loading time, but loading time doesn't matter so
much. Runtime is more important.
Anyway, as a programmer, you have full control over
the code. Upload your jpeg (or png) as you like.
--- vishwas rao <vishwas1984 at gmail.com> wrote:
> Hello..
> Thanks for all the replies..
> I ws looking irrlitch yesterday...
> can i do the Biliard game simulation at real
> time...???
> I mean most of the example codes seem to take
> already saved jpegs and
> then modifies them.
> For real time simulation is it feasible??
> Thanks
> Vishwas
>
>
> On 8/7/07, Jon Watte (ODE)
> <hplus-ode at mindcontrol.org> wrote:
> >
> > Writing your own GL is entirely the wrong way to
> go about it.
> >
> > Search for existing graphics and physics
> integrations (aka "game
> > engines") and find one that matches your needs and
> skill sets. Create
> > the game using that already pre-written code.
> >
> > Libraries that use ODE and OpenGL include
> Irrlicht, OgreODE and (AFAICR)
> > CrystalSpace.
> >
> > However, if the question really was "how do I
> model the cue, the balls,
> > the table with walls, and the cups, using ODE"
> then please ask that
> > question, and I'm sure we can give some more
> precise answers.
> >
> > Cheers,
> >
> > / h+
> >
> >
> > Vrej Melkonian wrote:
> > > Start by learning GL. Read the Red Book which
> you can
> > > find online. Read tutorials like
> > > http://nehe.gamedev.net
> > >
> > > then you can put together what you have learned
> with
> > > ODE.
> > >
> > >
> > >> How do i do that?
> > >>
> > >
> > > By studying or copy someone else's code :)
> > >
> > >
> >
> > _______________________________________________
> > ODE mailing list
> > ODE at ode.org
> > http://ode.org/mailman/listinfo/ode
> >
>
>
> --
> "First principles are still all pervasive"
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>
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