[ODE] Using OpenGL for graphics..

vishwas rao vishwas1984 at gmail.com
Tue Aug 7 02:44:29 MST 2007


No no...
u are not getting my point....
i am not telling that i can upload only jpegs...
what i am asking is whether i shudd have the screenshots of the
animation before hand or
at run time it will generate images and render??
I basically wanna how exactly irrlicht works...

On 8/7/07, Vrej Melkonian <vmelkon at yahoo.com> wrote:
> In what way does it modify the jpeg?
>
> If it adds a alpha layer, then you can use some other
> image format that supports alpha, like png. It can
> save loading time, but loading time doesn't matter so
> much. Runtime is more important.
>
> Anyway, as a programmer, you have full control over
> the code. Upload your jpeg (or png) as you like.
>
> --- vishwas rao <vishwas1984 at gmail.com> wrote:
>
> > Hello..
> > Thanks for all the replies..
> > I ws looking irrlitch yesterday...
> > can i do the Biliard game simulation at real
> > time...???
> > I mean most of the example codes seem to take
> > already saved jpegs and
> > then modifies them.
> > For real time simulation is it feasible??
> > Thanks
> > Vishwas
> >
> >
> > On 8/7/07, Jon Watte (ODE)
> > <hplus-ode at mindcontrol.org> wrote:
> > >
> > > Writing your own GL is entirely the wrong way to
> > go about it.
> > >
> > > Search for existing graphics and physics
> > integrations (aka "game
> > > engines") and find one that matches your needs and
> > skill sets. Create
> > > the game using that already pre-written code.
> > >
> > > Libraries that use ODE and OpenGL include
> > Irrlicht, OgreODE and (AFAICR)
> > > CrystalSpace.
> > >
> > > However, if the question really was "how do I
> > model the cue, the balls,
> > > the table with walls, and the cups, using ODE"
> > then please ask that
> > > question, and I'm sure we can give some more
> > precise answers.
> > >
> > > Cheers,
> > >
> > >           / h+
> > >
> > >
> > > Vrej Melkonian wrote:
> > > > Start by learning GL. Read the Red Book which
> > you can
> > > > find online. Read tutorials like
> > > > http://nehe.gamedev.net
> > > >
> > > > then you can put together what you have learned
> > with
> > > > ODE.
> > > >
> > > >
> > > >> How do i do that?
> > > >>
> > > >
> > > > By studying or copy someone else's code :)
> > > >
> > > >
> > >
> > > _______________________________________________
> > > ODE mailing list
> > > ODE at ode.org
> > > http://ode.org/mailman/listinfo/ode
> > >
> >
> >
> > --
> > "First principles are still all pervasive"
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> >
>
>
>
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-- 
"First principles are still all pervasive"


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