[ODE] Using OpenGL for graphics..

vishwas rao vishwas1984 at gmail.com
Mon Aug 6 21:05:08 MST 2007


Hello..
Thanks for all the replies..
I ws looking irrlitch yesterday...
can i do the Biliard game simulation at real time...???
I mean most of the example codes seem to take already saved jpegs and
then modifies them.
For real time simulation is it feasible??
Thanks
Vishwas


On 8/7/07, Jon Watte (ODE) <hplus-ode at mindcontrol.org> wrote:
>
> Writing your own GL is entirely the wrong way to go about it.
>
> Search for existing graphics and physics integrations (aka "game
> engines") and find one that matches your needs and skill sets. Create
> the game using that already pre-written code.
>
> Libraries that use ODE and OpenGL include Irrlicht, OgreODE and (AFAICR)
> CrystalSpace.
>
> However, if the question really was "how do I model the cue, the balls,
> the table with walls, and the cups, using ODE" then please ask that
> question, and I'm sure we can give some more precise answers.
>
> Cheers,
>
>           / h+
>
>
> Vrej Melkonian wrote:
> > Start by learning GL. Read the Red Book which you can
> > find online. Read tutorials like
> > http://nehe.gamedev.net
> >
> > then you can put together what you have learned with
> > ODE.
> >
> >
> >> How do i do that?
> >>
> >
> > By studying or copy someone else's code :)
> >
> >
>
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>


-- 
"First principles are still all pervasive"


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