[ODE] Using OpenGL for graphics..

Jon Watte (ODE) hplus-ode at mindcontrol.org
Mon Aug 6 13:28:49 MST 2007


Writing your own GL is entirely the wrong way to go about it.

Search for existing graphics and physics integrations (aka "game 
engines") and find one that matches your needs and skill sets. Create 
the game using that already pre-written code.

Libraries that use ODE and OpenGL include Irrlicht, OgreODE and (AFAICR) 
CrystalSpace.

However, if the question really was "how do I model the cue, the balls, 
the table with walls, and the cups, using ODE" then please ask that 
question, and I'm sure we can give some more precise answers.

Cheers,

          / h+


Vrej Melkonian wrote:
> Start by learning GL. Read the Red Book which you can
> find online. Read tutorials like
> http://nehe.gamedev.net
>
> then you can put together what you have learned with
> ODE.
>
>   
>> How do i do that?
>>     
>
> By studying or copy someone else's code :)
>
>   



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