[ODE] correctly using dContactGeom structur
Jaroslav Sinecky
jsinecky at tiscali.cz
Thu Sep 28 10:30:13 MST 2006
Well this is the difficult part of collision routeen and it's really
tough to make it optimal for all situations. I remember the
cylinder/plane (or was it cylinder/triangle) code had a define to choose
how many contacts should be generated when standing on cap. Yes, 3
should be enough to stand still, but if you then hit the cylinder
slightly is certain direction, it will fall over more easily than it should.
I can only say if two cylinders are standing one on the top of the
other, more than 2 contatcs will be needed but as said here already
before, good cylinder/cylinder collider will not be easy.
Christoph Beyer wrote:
> Jaroslav wrote:
>
>
>> For example cylinder standing flat on the plane returns 6 or maybe 8 contacts around
>> the edge of the cap, ...
>>
>
>
> why so much contacts, a cylinder should stand stable on 3 contacts?
> I think the least count of contacts would speed up the system.
> I intend to write a cylinder<->cylinder collision, which generates one or
> 2 contacts (if the cylinders are parallel or orthogonal together) .
> Is this too little?
>
> chris
>
>
>
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