[ODE] cylinder plane bug
Geoff Carlton
gcarlton at iinet.net.au
Wed Sep 20 15:41:05 MST 2006
Hi,
I'm interested in these approaches, because they may lead to a whole new
level of stabilisation. Currently, bounce is mitigated by just slowing
down the push apart forces and velocity. A solution where bodies could
push apart almost instantly yet not gain momentum would be a great step
forward.
Unfortunately, I'm not really an expert on solvers so I'm not sure
whether there are any fundamental drawbacks to Adam's approach.
Geoff
gl wrote:
>> Hmmm... this may be a controversial one:
>> Personally, I think that the current behaviour of not generating
>> contact points if the whole cylinder is behind the plane is the
>> desirable behaviour.
>>
>
> I think that's wrong, the plane behaviour is important for eg. the
> heightfield collider, as it avoids tunneling. A better solution is an idea
> I had a while ago, and which inspired Adam Moss to write an experimental
> patch (that nobody showed much interest in). My idea was to clear any
> penetration correction velocities each step after they've been applied, so
> once an object has been pushed out, it no longer goes flying into space and
> beyond. This would also mitigate the problem of 'spawning' objects in
> penetrating states - they would just shuffle a bit instead of exploding.
>
> Adam's approach was slightly different, see:
> http://q12.org/pipermail/ode/2005-April/015705.html
> --
> gl
>
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