[ODE] cylinder plane bug
hidden.asbestos at googlemail.com
Tue Sep 19 06:39:33 MST 2006
> I find one bug in cylinder vs plane collide.
> this is hapend when center of bottom disk intersect a plane.
> I fixed this bug, but a think that problem is in isect_disc_plane(...)
> or in isect_plane_plane(...)
Hi, thanks for your fix. To test I hacked test_boxstack to limit the
object count to 5, set the gravity from 0.5 to 5.0 and hit 'y' for a
bit. The lack of cyl-cyl made this job a lot easier :-)
It seems that although it generally works most of the time - there's a
problem when the cylinder hits the plane on a corner at around 45
degrees. It acts like there's a 'hole' there which causes the cylinder
to fall through the plane a fair amount.
With this fix in place this falling is limited but still wrong -
without it though, I've seen them fall forever :-(
Bram, how can we fix this? :-)
ps. This was in a vs2005 Single build.
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