[ODE] Are contact points deleted automaticly?

Jon Watte (ODE) hplus-ode at mindcontrol.org
Tue Sep 19 11:02:09 MST 2006

You add it to a joint group, and empty that joint group when you start 
the next collision round. Look into dJointGroupEmpty().

Roland Kindermann wrote:
> Hi,
> does dJointCreateContact delete the Contacts Points (third argument) 
> when the joint is destroyed? Or do I have to do that myself?
> Cheers,
> Roland
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