[ODE] Are contact points deleted automaticly?
Jon Watte (ODE)
hplus-ode at mindcontrol.org
Tue Sep 19 11:02:09 MST 2006
You add it to a joint group, and empty that joint group when you start
the next collision round. Look into dJointGroupEmpty().
Roland Kindermann wrote:
> Hi,
> does dJointCreateContact delete the Contacts Points (third argument)
> when the joint is destroyed? Or do I have to do that myself?
> Cheers,
> Roland
>
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