[ODE] test_boxstack and geom offset
Geoff Carlton
gcarlton at iinet.net.au
Mon Sep 11 23:46:24 MST 2006
I've had a look at making test_boxstack.cpp use geom offsets, and I
found a few apparent bugs in the geomTransform part of the test code. I
wanted to make sure my math is right, so I'm going to delve into the
code a little. My modified version is up at:
http://www.hotboxgames.com/downloads/test_boxstack.cpp
If I am correct in the reasoning below, we can then take the next step
of updating the test in SVN. Now I added a bit of visualisation code to
draw the body's position (thus its centre of mass), and added an extra
"create" branch to make a composite offset-geom object, which can be
seen in the code branch (cmd == 'x' && USE_GEOM_OFFSET).
What I found:
1.) The old creation code has a "<2" loop that looks like it should be a
"<GPB" loop. I don't think it is deliberate that the last geom doesn't
get a dGeomSetPosition call. I changed the old code to use GPB, since
it seems an obvious bug.
2.) Setting up geom offsets is a bit awkward because offsets can only be
set after the body is attached, and current code attaches the body at
the end. So I had to add a "setBody" flag since my code sets the body
early on.
3.) The existing code gets it wrong! Most obvious when GPB is set to 1,
but clearly noticible normally. The geom is offset with dpos[k] and
Rtx, and so is the mass. But the dMassRotate rotates dpos[k] by Rtx, so
the correct geom position is really (dpos[k]*Rtx). More simply, it can
be fixed by moving the dMassRotate block above the dMassTranslate
block. This means that the mass's offset is really dpos[k]. I left
this code as is, until we agree that it is in fact wrong.
4.) My new code calls dMassRotate above dMassTranslate, so it gets it right.
5.) To aid testing, I pushed apart the geoms with a *10 offset distance
in both old and new code.
When the centre of gravity is wrong the objects have a tendancy to flop
around, so I think this may be the mysterious force bug that was
reported. Assuming the above is correct we can easily fix the
geomTransform and have both code paths co-existing in the test.
The situation of attaching the body at the end of the function is
ungainly for the geom offset code, but I don't think this is a
significant practice elsewhere nor a major problem. It raises the
question of whether to allow offsets to be specified independant of a
body, but in a strange form where they are not used until a body is
attached. This behaviour would be strange enough that I don't feel its
a good approach, and technical reasons prevent us from allowing free
geoms to have properly working offsets (and offset from what, anyway?).
Thanks,
Geoff
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