[ODE] IK character place feet on the ground/dynamic objects
kxxl@poczta.onet.pl
kxxl at poczta.onet.pl
Tue Oct 31 02:27:52 MST 2006
Jon Watte (ODE) wrote:
> 1) Use Inverse Kinematics ("IK") to a point found using a ray cast per
> foot.
I make some test in 3d animation program to see if it will work. I have raycast at start of next step at possition where i will be planted. Get the offset correction, correct end of the step with the offset. Animation look's almost ok, at the middle of step a foot goes into a obstacle. Here I present this:
http://www.users.pjwstk.edu.pl/~s2562/ray%20feet%20correction.jpg
It becouse of interpolation between start and end of step, which i can manualy correct, but how to do this by algorytm? Or i just have to live with it?
Regards,
KxL
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