[ODE] Composite geometry

Remi Ricard remi.ricard at simlog.com
Wed Oct 4 07:34:44 MST 2006


Hi,
>> them. ... ... ... However there is one caveat: You should never
>> create a composite object that will result in collision points being
>> generated very close together."
>>     
>
> I want to model model a box with four sides and a bottom that can be
> used to carry things in so the plan was to make a composite object
> using five geometry boxes.  So if collision points should not be close
> together how should you model this?
>   
You try to avoid geometry sharing a common vertex where collision could 
occur.
You can add a small offset

Ex  (ascii art !!!)

This can give you problem
  ______________
  |
  |  Geom1
  |_____________
  ______________
  | Geom2
  |_____________


Instead you can add a small offset

  ______________
  |
  |  Geom1
  |_____________
    ______________
    | Geom2
    |_____________
  |-|
   ^-- Offset



Remi



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