[ODE] Composite geometry

Jon Watte (ODE) hplus-ode at mindcontrol.org
Wed Oct 4 14:31:58 MST 2006



Tommy Persson wrote:
> I want to model model a box with four sides and a bottom that can be
> used to carry things in so the plan was to make a composite object
> using five geometry boxes.  So if collision points should not be close
> together how should you model this?
>
>   

You can make that model. Just make sure you filter out and merge any 
coincident (or very close) contact points before you generate contact 
joints.

In general, contact generation is totally separate from simulation, and 
you should always clean up your contact set before you do contact joint 
generation anyway.

Cheers,

          / h+



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