[ODE] dMassTranslate
Bram Stolk
bram at sara.nl
Wed May 31 13:02:26 MST 2006
Mauro G. Todeschini wrote:
> Hi,
> I've tryed to use dMassTranslate to translate the mass of a cylinder
> but my body doesn't react in the expected way.
> I thought that if I have a body in 0,0,0 (es. a cylinder with the axis
> parallel to world x axis, ad the relative geom), and I dMassTranslate
> Its mass to (-100, 0, 0) it should react as if I had a cylinder in
> (-100, 0, 0) World coordinates and I attached a transformed geometry at
> (0,0,0) world coordinates (whis react as expected).
> Ok, I was not that clear but I hope you understand :)
> Perhaps dMassTranslate is buggy?
> I'm using a version of ODE I downloaded from CVS about 3 menth ago.
> Perhaps now It has been fixed?
for what it's worth... I couldnt get it to work properly either.
(recent svn tree).
Either we're both incompetent, or there's a bug :-)
My sim behaved like the mass was not translated at all.
bram
>
> Bye and Thanks
> _______________________________________________
> ODE mailing list
> ODE at q12.org
> http://q12.org/mailman/listinfo/ode
More information about the ODE
mailing list