[ODE] dMassTranslate

LR logreg at free.fr
Wed May 31 13:05:31 MST 2006


Hy,

I have a similar problem with the cylinder:
My cylinder is encapsulated in a TransformGeom -> translating cylinder =
colision problems with the sphere ... (not with the box ...)

Laurent.

-----Message d'origine-----
De : ode-bounces at q12.org [mailto:ode-bounces at q12.org] De la part de Mauro G.
Todeschini
Envoyé : mercredi 31 mai 2006 20:10
À : ode at q12.org
Objet : [ODE] dMassTranslate

Hi,
	I've tryed to use dMassTranslate to translate the mass of a cylinder
but my body doesn't react in the expected way.
I thought that if I have a body in 0,0,0 (es. a cylinder with the axis
parallel to world x axis, ad the relative geom), and I dMassTranslate Its
mass to (-100, 0, 0) it should react as if I had a cylinder in (-100, 0, 0)
World coordinates and I attached a transformed geometry at
(0,0,0) world coordinates (whis react as expected).
Ok, I was not that clear but I hope you understand :) Perhaps dMassTranslate
is buggy?
I'm using a version of ODE I downloaded from CVS about 3 menth ago.
Perhaps now It has been fixed?

Bye and Thanks
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