[ODE] QuadTreedSpace qeustion

Jon Watte (ODE) hplus-ode at mindcontrol.org
Sat May 27 10:23:46 MST 2006


The root node extent should cover the entire space expected to be used 
by your simulation. This means that it should cover your "level" (if 
that's how you structure your game). If your game is large and 
free-roaming, you have to create one space per "cell" and collide 
objects against them all when they intersect.

Cheers,

          / h+


Thomas Yeh wrote:
> So the root node defined by the center and extents should cover all
> objects in the space right? What heppens if a moving object moves outside
> this range?
>   



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