[ODE] GeomTransform
MAREK EMANUEL WYBORSKI
Marek.Wyborski at arcor.de
Fri May 26 06:13:29 MST 2006
----- Original Message -----
From: "MAREK EMANUEL WYBORSKI" <Marek.Wyborski at arcor.de>
To: "Bram Stolk" <bram at sara.nl>
Sent: Friday, May 26, 2006 3:12 PM
Subject: Re: [ODE] GeomTransform
> Thank you for the answer Bram!
>
> I found the error :-) It was just my stupidness... I convert from my 3D
> World to ODE with a scaling factor of 1/100 and i forgot to multiply the
> relative Position with this factor. So the encapsulated Geom was
> Lightyears away.
>
> This stupid error made diggin through the depths of ODE for more than
> 12h...
>
> But thanks anyway!!!
>
>
>> MAREK EMANUEL WYBORSKI wrote:
>>
>>> But no nearCallback on Collision :-( Seems like the dSpaceCollide Method
>>> doesnt find the encapsulated Geom...
>>> I apreciate very much any hints on this! Maybe someone has a working
>>> example (no Problem if it is in C++).
>>
>> This could very well be an issue with the so called 'Info' setting.
>> ODE needs to know wether you want the collisions on the encapsulator
>> en encapsulatee.
>>
>> Check out dGeomTransformSetInfo()
>>
>> Bram
>>
>>
>>> Greetx
>>> Marek
>>> ------------------------------------------------------------------------
>>>
>>> _______________________________________________
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>>> http://q12.org/mailman/listinfo/ode
>>
>
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