[ODE] SVN rev 966 builds squeaky clean on my OS X box

Rodrigo Hernandez kwizatz at aeongames.com
Tue May 23 10:14:27 MST 2006


Well, I am not making any promises, but once 0.6.0 is out (if there are 
no objections)
I'll start working on these things so hopefully they will be there by 
the next stable version.

by the way, does Mac use sonames?

Terry L. Triplett wrote:

> On 5/23/06, *Rodrigo Hernandez* <kwizatz at aeongames.com 
> <mailto:kwizatz at aeongames.com>> wrote:
>
>
>     Libtool is troublesome on Windows, not only because it uses the awfuly
>     OLD way of creating dlls, but also because
>     in Windows, appending a version number to the dll filename makes
>     no sence.
>
>
> Yeah - I figured you were keeping away from libtool for a reason.  I 
> wasn't really thinking of Windows, to be honest, but there are bound 
> to be issues when trying to be as cross-platform as ODE.
>
>     Also, having a systemwide ODE shared library means selecting beween
>     single and double, for which it would probably be a good idea to
>     have both,
>     perhaps libode.single.so.0.6.0 and libode.double.so.0.6.0, which,
>     if we
>     stop now and implement would mean even more time before we see a 0.6.0
>     version.
>
>
> Ha!  You brought up another issue I have, but I was saving that for 
> another time.  Tao.Ode segfaults without ceremony when the precision 
> is mismatched (under both .NET and Mono).  Having a distinct lib for 
> each precision would make life sooo much easier.  The existence of 
> other ODE compile-time options (like +/- opcode) makes things even 
> more complicated, so it's hard to see a clear path forward ...
>
>     if it is posible to do sonames without libtool, I could try and make a
>     workaround in autotools, but I dont think it will be on 0.6.0.
>
>
> It just requires the '-soname' option to ld, which is fairly simple, I 
> think.   But yeah, I don't expect this in 0.6.0.  Having it on the 
> radar is good enough.
>
>     Terry L. Triplett wrote:
>
>     > On 5/23/06, *Jason Perkins* <starkos at gmail.com
>     <mailto:starkos at gmail.com>
>     > <mailto:starkos at gmail.com <mailto:starkos at gmail.com>>> wrote:
>     >
>     >
>     >     Great! I've lost track: are there any other build issues to
>     resolve?
>     >
>     >
>     >
>     > As mentioned a few times in past messages, it would be nice to have
>     > the build system generate an soname
>     >
>     (http://wiki.linuxquestions.org/wiki/Library-related_Commands_and_Files#soname)
>     > for the ODE shared library on systems where it's relevant.  The
>     topic
>     > never seems to get a response when I mention it, so maybe I'm either
>     > touching on a taboo subject, a sensitive one or one irrelevant
>     to most
>     > ODE users.
>     >
>     > Arguments I've heard against:
>     >
>     > - ODE's shared lib is flaky somehow - the static library is
>     > preferred/recommended.  I'm not sure how true this is anymore. The
>     > shared library seems to work fine.
>     > - the ODE API/ABI isn't stable, so it's premature to assign a
>     version
>     > to the library.  Perhaps, but given the length of time between
>     0.5 and
>     > the upcoming release, the rate of change in ODE seems to qualify as
>     > "stable enough".
>     >
>     > Why this is of interest:
>     >
>     > - Packaging guidelines for some linux distributions ( e.g. Debian:
>     > http://www.debian.org/doc/debian-policy/ch-sharedlibs.html ) require
>     > shared libraries to have a proper soname.
>     > - In contexts where the static library isn't suitable (such as the
>     > .NET bindings I maintain), the shared library is essential.  In
>     > addition to the above mentioned packaging issues, having a proper
>     > soname would help with matching releases of the bindings to
>     particular
>     > ODE versions.
>     >
>     > Given that things seem fairly stable right now with respect to
>     builds,
>     > I hate to mess things up, so I'm just raising the point for
>     > discussion. In theory the changes to the build system should be
>     fairly
>     > trivial, but you never know.
>     >
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