[ODE] SVN rev 966 builds squeaky clean on my OS X box
Rodrigo Hernandez
kwizatz at aeongames.com
Tue May 23 13:23:27 MST 2006
Calm down, we'll figure something out, I am aware of the fact that in
principle, it should be the way Jon described,
(even Epic builds and bundles their own SDL for UT Linux), but in
practice, there is plenty of people building binary
packages, the least we could try to do is set a standard for them.
Systemwide ODE libraries would (should?) only be useful for developers
who know what they're doing.
Terry L. Triplett wrote:
> Yeah - let's just forget the whole 'shared library' idea and go back
> to statically linked binaries and standalone application folders.
> What are these people thinking? It worked for our forefathers - it
> should work for us. Kids these days just have it too good. Nobody
> would want a library managed by their distribution maintainers so that
> bug fixes, updates and dependencies (across multiple versions, even)
> are easily managed. It's much more fun to track each package
> individually and update each separately when a bug/security fix needs
> to be applied.
> :-)
>
> Said with tongue in cheek, obviously. Since ODE probably isn't likely
> to be used outside of a very small application domain (games or
> simulations), I can see how "just bundle everything together with the
> app" makes sense for the end-user. Particularly on Windows, where
> before .NET and strong-names, there wasn't a workable system to manage
> shared library versions. For a developer working on multiple
> projects, though, particularly on a *nix workstation, having a
> development library managed by the system is useful, since the system
> itself is usually the development environment, not the contents of the
> home directory or /usr/local.
>
> On 5/23/06, *Rodrigo Hernandez* <kwizatz at aeongames.com
> <mailto:kwizatz at aeongames.com>> wrote:
>
>
> What can I say? You're right, I even think I said the same thing
> on this
> list before. :-)
>
> Cheers!
>
> Jon Watte (ODE) wrote:
>
> > Systemwide ODE on Windows makes even less sense than on Linux.
> >
> > In general, I'd assume any game (or other project) shipped with
> ODE to
> > install the DLL in the application folder.
> >
> > Cheers,
> >
> > / h+
> >
>
>
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