[ODE] TriMesh collision
irrisor@dev.java.net
irrisor at dev.java.net
Wed Mar 15 01:37:31 MST 2006
Peter Kyme wrote:
> This is the bug dealt with in the following patch:
>
> http://sourceforge.net/tracker/index.php?func=detail&aid=1335183&group_id=24884&atid=382801
Great - works perfectly for standard trimesh-trimesh collision (without
inverting winding, now).
Thanks!
> If you have a patch that goes beyond this then please post it.
No, I havn't. But I noticed the above patch does not regard another
problem: When switching on temporal coherence the bodies get NaN
posistions after some collisions - still have to figure out more details...
Best regards,
Irrisor
More information about the ODE
mailing list