[ODE] TriMesh collision

J. Perkins starkos at gmail.com
Wed Mar 15 06:33:56 MST 2006

On 3/15/06, irrisor at dev.java.net <irrisor at dev.java.net> wrote:
> No, I havn't. But I noticed the above patch does not regard another
> problem: When switching on temporal coherence the bodies get NaN
> posistions after some collisions - still have to figure out more details...

I haven't heard of this one before. Please let us know what you find out!


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