[ODE] TriMesh collision
Bram Stolk
bram at sara.nl
Tue Mar 14 10:00:34 MST 2006
J. Perkins wrote:
> On 3/14/06, Peter Kyme <pk at dneg.com> wrote:
>
>>This is the bug dealt with in the following patch:
>
> http://sourceforge.net/tracker/index.php?func=detail&aid=1335183&group_id=24884&atid=382801
>
>>irrisor at dev.java.net wrote:
>>
>>>I figured out that trimesh-trimesh collisions work well in my
>>>application if I invert the triangle winding of my meshes. The wierd
>>>thing is that other primitives do collide with trimeshes only if I do
>>>_not_ invert the winding of those!
>
>
> Has this patch been applied to CVS?
I think not, there is no SMULT on n2 in UNSTABLE's
collision_trimesh_trimesh.cpp
Bram
>
> Jason
>
> _______________________________________________
> ODE mailing list
> ODE at q12.org
> http://q12.org/mailman/listinfo/ode
--
Bram Stolk, VR Engineer SARA, Amsterdam. tel +31 20 592 3000
"Windows is a 32-bit extension to a 16-bit graphical shell for an 8-bit
operating system originally coded for a 4-bit microprocessor by a 2-bit
company that can't stand 1 bit of competition."
More information about the ODE
mailing list