[ODE] TriMesh collision
J. Perkins
starkos at gmail.com
Tue Mar 14 07:55:48 MST 2006
On 3/14/06, Peter Kyme <pk at dneg.com> wrote:
> This is the bug dealt with in the following patch:
http://sourceforge.net/tracker/index.php?func=detail&aid=1335183&group_id=24884&atid=382801
>
> irrisor at dev.java.net wrote:
> > I figured out that trimesh-trimesh collisions work well in my
> > application if I invert the triangle winding of my meshes. The wierd
> > thing is that other primitives do collide with trimeshes only if I do
> > _not_ invert the winding of those!
Has this patch been applied to CVS?
Jason
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