[ODE] TriMesh collision
Peter Kyme
pk at dneg.com
Tue Mar 14 03:33:07 MST 2006
This is the bug dealt with in the following patch:
http://sourceforge.net/tracker/index.php?func=detail&aid=1335183&group_id=24884&atid=382801
If you have a patch that goes beyond this then please post it.
Thanks,
Pete
irrisor at dev.java.net wrote:
> Hi ODE-Community,
>
> I figured out that trimesh-trimesh collisions work well in my
> application if I invert the triangle winding of my meshes. The wierd
> thing is that other primitives do collide with trimeshes only if I do
> _not_ invert the winding of those!
> Any clues what going on there or how to fix it?
>
> Best regards,
> Irrisor
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