[ODE] Super bounce?
Andrew Arcilla
andrew at lookaheaddecisions.com
Sun Mar 5 19:28:40 MST 2006
Hello,
I am trying to create a simple biped like creature using ODE. I have built
a simple system to apply torques to the legs to try and make it walk. But
when this creature tries to take a step, as soon as the first stepping leg
hits the floor, the creature literally gets launched into the air at an
incredibly high velocity, at approximately a 30 degree angle. It eventually
lands 100's of meters away from its original location. Does anybody know
what might be causing this and how to fix it? I assume the problem might be
in my contact joints so I have tried a number of alterations of the surface
parameters, but with no success. I have tried surface.mode = 0,
surface.mode = dContactBounce with a few different bounce and bounce_vel
configurations, and surface.mode = dContactBounce | dContactSoftCFM with a
few different configurations. But the end result has been the same each
time.
Anyone have any specific suggestions?
Regards,
Andrew
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