[ODE] Super bounce?
hampus at sxp.se
Sun Mar 5 20:43:19 MST 2006
Could it be something related to error reduction in the joints
causing the joints to jump-back when they are over streched and thus
jumping in the air?
Trying different CFM and ERP values might solve it.
6 mar 2006 kl. 09.28 skrev Andrew Arcilla:
> I am trying to create a simple biped like creature using ODE. I
> have built a simple system to apply torques to the legs to try and
> make it walk. But when this creature tries to take a step, as soon
> as the first stepping leg hits the floor, the creature literally
> gets launched into the air at an incredibly high velocity, at
> approximately a 30 degree angle. It eventually lands 100’s of
> meters away from its original location. Does anybody know what
> might be causing this and how to fix it? I assume the problem
> might be in my contact joints so I have tried a number of
> alterations of the surface parameters, but with no success. I have
> tried surface.mode = 0, surface.mode = dContactBounce with a few
> different bounce and bounce_vel configurations, and surface.mode =
> dContactBounce | dContactSoftCFM with a few different
> configurations. But the end result has been the same each time.
> Anyone have any specific suggestions?
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