[ODE] dynamic to static body
Jian Chen
jichen8 at vt.edu
Thu Jun 29 23:48:52 MST 2006
Hello,
I am trying to implement the following but wasn't about to get it
work. Any hint is appreciated!!
Basically, it is a simple scene with blocks.. and users can add
blocks and move and stack them together as well. However, I want to
have whatever already build keep static and only the newly added
block perform collision with existing ones (added previously).
I tried the following two:
Option 1:
When (users drop an object)
{
dBodyDisable(obj[i].body).
}
This doesn't have any effects. Objects are knocked down.
Option 2:
I also tried:
dJoint Attach(joint, obj[i].body, 0);
This will cause the objects fly away. I tried hinge joint and slider
joint, but nothing works!
I am new to ODE.. please help..
Thanks,
--Jian Chen (jichen8 at vt.edu)
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