[ODE] Ways to contribute brainpower to ODE? (Higher order integrator?)

STenyaK (Bruno Gonzalez) stenyak at gmx.net
Fri Apr 21 14:46:01 MST 2006


On Fri, 21 Apr 2006 22:40:49 +0200, Megan Fox <shalinor at gmail.com> wrote:

> Granted, convex hulls != trimesh, but a collection of convex hulls can
> be used to approximate with fair accuracy most of the solid geometry
> for which you'd want trimeshes.  No hula hoops, but I can't think of
> the last time hula hoops were a critical component of a game's
> physical representation ;)

Car tires! :) Nah, people usually use their custom collision functions,  
usually based on raycasts, so no problem there.
I too think convex hull collisions would be a *great* addition to ODE too.

-- 
Saludos,
     STenyaK

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