[ODE] Ways to contribute brainpower to ODE? (Higher order integrator?)
STenyaK (Bruno Gonzalez)
stenyak at gmx.net
Fri Apr 21 14:46:01 MST 2006
On Fri, 21 Apr 2006 22:40:49 +0200, Megan Fox <shalinor at gmail.com> wrote:
> Granted, convex hulls != trimesh, but a collection of convex hulls can
> be used to approximate with fair accuracy most of the solid geometry
> for which you'd want trimeshes. No hula hoops, but I can't think of
> the last time hula hoops were a critical component of a game's
> physical representation ;)
Car tires! :) Nah, people usually use their custom collision functions,
usually based on raycasts, so no problem there.
I too think convex hull collisions would be a *great* addition to ODE too.
--
Saludos,
STenyaK
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