[ODE] Ways to contribute brainpower to ODE? (Higher order integrator?)

Megan Fox shalinor at gmail.com
Fri Apr 21 13:40:49 MST 2006


What about convex bounding hulls, though?

I'm a little out of touch with current CVS ODE, but isn't that still
either entirely missing (because the only convex hull collider of
merit has incompatiable licensing) or unpolished?

Granted, convex hulls != trimesh, but a collection of convex hulls can
be used to approximate with fair accuracy most of the solid geometry
for which you'd want trimeshes.  No hula hoops, but I can't think of
the last time hula hoops were a critical component of a game's
physical representation ;)

On 4/21/06, Nguyen Binh <ngbinh at gmail.com> wrote:
> A higher order integrator is sort of nearly PhD thesis. It's not easy!
> Movong trimesh will hardly come near stable state, no commercial engine
> support it for now (Novodex had it, but I think they gonna remove)
>
>
>
>
> On 4/21/06, STenyaK (Bruno Gonzalez) <stenyak at gmx.net> wrote:
> > What's the current state of moving trimesh-trimesh colisions? I think this
> > area needed some polishing?
> >
> > On Thu, 20 Apr 2006 20:09:37 +0200, Ryan Gardner <ryebrye at gmail.com >
> wrote:
> >
> > > Background / About me:
> > > --------------------------------
> > > This is my first post the mailing list, so let me begin with a (very)
> > > brief introduction. My name is Ryan Gardner. I'm an Applied Physics
> > > major (undergrad) at BYU with an emphasis in Computer Science. I am a
> > > senior this year, and one of the things I get to (have to?) do before
> > > I graduate is a capstone project...
> > >
> > > My capstone project must be related to both my major and my emphasis.
> > > The most common way that people fulfill capstone projects is to find
> > > a professor doing research in an area that needs some "grunt work"
> > > and then they just kind of tag along with that.
> > >
> > > My original idea was to research/write about the implementation of a
> > > Physics API - and write a very basic one that would handle some
> > > simple classical mechanics demonstrations (i.e. atwoods machine, a
> > > cart on a spring, a cart on a spring with a marble rolling on top of
> > > it... etc) - but in the process of doing some background research, I
> >
> >
> > --
> > Saludos,
> >      STenyaK
> >
> > _______________________________________________
> > Site:   http://1ksurvivor.homeip.net  <1kSurvivor>
> >          http://motorsport-sim.org     <Motorsport>
> >          http://kwh.iespana.es         <KuantikalWareHouse>
> >          http://emuletutorial.info     <EmuleTutorial>
> > ICQ:    153709484
> > Mail:   stenyak AT gmail DOT net
> > _______________________________________________
> > ODE mailing list
> > ODE at q12.org
> > http://q12.org/mailman/listinfo/ode
> >
>
>
>
> --
> --------------------------------------------------
> Binh Nguyen
> Computer Science Department
> Rensselaer Polytechnic Institute
> Troy, NY, 12180
> --------------------------------------------------
> _______________________________________________
> ODE mailing list
> ODE at q12.org
> http://q12.org/mailman/listinfo/ode
>
>
>


--
-Megan Fox
http://shalinor.circustent.us/megan/resume/



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