[ODE] Ways to contribute brainpower to ODE? (Higher order integrator?)

Rodrigo Hernandez kwizatz at aeongames.com
Fri Apr 21 14:52:45 MST 2006


Remember!

Most (if not all) of the Grunt work for Convex Hulls is already there!

Cheers!

STenyaK (Bruno Gonzalez) wrote:

>On Fri, 21 Apr 2006 22:40:49 +0200, Megan Fox <shalinor at gmail.com> wrote:
>
>  
>
>>Granted, convex hulls != trimesh, but a collection of convex hulls can
>>be used to approximate with fair accuracy most of the solid geometry
>>for which you'd want trimeshes.  No hula hoops, but I can't think of
>>the last time hula hoops were a critical component of a game's
>>physical representation ;)
>>    
>>
>
>Car tires! :) Nah, people usually use their custom collision functions,  
>usually based on raycasts, so no problem there.
>I too think convex hull collisions would be a *great* addition to ODE too.
>
>  
>



More information about the ODE mailing list