[ODE] Ways to contribute brainpower to ODE? (Higher order integrator?)
Rodrigo Hernandez
kwizatz at aeongames.com
Fri Apr 21 14:52:45 MST 2006
Remember!
Most (if not all) of the Grunt work for Convex Hulls is already there!
Cheers!
STenyaK (Bruno Gonzalez) wrote:
>On Fri, 21 Apr 2006 22:40:49 +0200, Megan Fox <shalinor at gmail.com> wrote:
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>>Granted, convex hulls != trimesh, but a collection of convex hulls can
>>be used to approximate with fair accuracy most of the solid geometry
>>for which you'd want trimeshes. No hula hoops, but I can't think of
>>the last time hula hoops were a critical component of a game's
>>physical representation ;)
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>>
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>Car tires! :) Nah, people usually use their custom collision functions,
>usually based on raycasts, so no problem there.
>I too think convex hull collisions would be a *great* addition to ODE too.
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