[ODE] Materials, Collision
tylerstreeter at gmail.com
Thu Oct 27 12:46:14 MST 2005
On 10/27/05, Guillaume Jouffroy <oxymore at tele2.fr> wrote:
> Tyler Streeter a écrit :
> >In the OPAL library we implemented a (relatively simple) materials
> >system. It lets you set material properties (like friction,
> >bounciness, mass) for each shape (i.e. ODE geom). Check out the
> >source if you think it might help.
> - Have you thought about constraints like elasticity, compression or so ?
The hardness and bounciness parameters give similar effects. Since
we're using rigid body physics (not deformable objects, e.g. using
finite element analysis), we can only fake so much.
> - Have you in mind a C wrapper, like in ode (I use ode mainly for that,
> cos for me C++ sounds
> like mess)
We don't plan on it. I think an object-oriented approach using C++
makes it much easier to build/understand larger systems. For me, C
sounds like a mess.
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