[ODE] Some objects pass through other objects
Keith Wiley
kwiley at cs.unm.edu
Sat Nov 12 00:42:04 MST 2005
More followup, but still without a solution. dCollide always returns
1 (or the occasional 0 when it misses a collision, but this is
rare). So even if more contact points are specified in the called to
dCollide, it still only finds 1. I think that once dCollide finds a
contact point between two bodies, it doesn't look for any more
contact points between those two bodies, but I need it to do exactly
that, since multiple contact points are crucial to the ball sitting
in the cup properly. It will fall through any side of the cup that
it doesn't detect a collision on.
________________________________________________________________________
Keith Wiley kwiley at cs.unm.edu http://www.unm.edu/~keithw
"And what if we picked the wrong religion? Every week, we're just
making God madder and madder!"
-- Homer Simpson
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