[ODE] ODE, Mac, X11 display woes
Jon Watte (ODE)
hplus-ode at mindcontrol.org
Thu Nov 10 01:01:42 MST 2005
I think a patch that makes glut work as a third build target would be
happily accepted on the patch submission page on SourceForge.
When it comes to texture paths: OpenGL has nothing to do with reading
files. Whatever you're using to read files is what has the problem --
and the problem is probably whatever the working directory of your
executable is.
Cheers,
/ h+
Keith Wiley wrote:
> So, I got Xcode Carbon glut-based drawstuff working. I have to use
> full paths to find the textures. If I use relative paths, they simply
> don't get found. I've had this problem with OpenGL in the past.
>
> At any rate, I'm brand new to this list. Although I've been familiar
> with ODE for a few years, I've never considered using it until, well,
> today basically. I'm not sure if this is something other ODE users are
> interested in. Does anyone want a copy of my MacCarbon version of
> drawstuff? The ODE I downloaded only included drawstuff for Windows
> and X11.
>
> ...or is this trivial newbie stuff that is of no interest to anyone? :-)
>
> Let me know.
>
> Cheers!
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