[ODE] collision mesh
Jon Watte (ODE)
hplus-ode at mindcontrol.org
Tue Nov 8 17:18:52 MST 2005
A single mesh does not need to be closed or manifold.
However, when you want to move only parts of it, I would suggest
generating each part as a separate mesh, and attaching the meshes using
a dGeomTransform() to allow changing the offset.
Or, if the "room" doesn't move, I'd actually recommend not using a body
for the room at all, but instead attaching each mesh to the NULL (static
environment) body.
Cheers,
/ h+
Brad Hittle wrote:
> Hi Everyone,
>
> The program I'm writing is a virtual environment where you view the
> world through a head mount display, and you have a wand that interacts
> with the environment. What I'm working towards is a dynamic
> environment that you can add primitives (box, sphere, etc) and interact
> with these dynamically in the room. I'm using Delta3D, which has a
> layer for dynamic objects. What we have right now is the ability to
> spawn boxes/spheres/etc and these interact properly with everything in
> the room.
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