[ODE] Building terrain from .flt files
Thompson, Randy AMRDEC/SAIC
randy.thompson5 at us.army.mil
Mon Nov 21 14:05:23 MST 2005
I have some experience building visual simulations of ground vehicles
using Vega-Prime and Vortex. I am exploring the possibility of
switching to using OSG with ODE instead. I am just beginning to look
into all of the issues but one thing that I am concerned about is the
terrain. I need to be able to use terrains generated in Open Flight
format (.flt). I assume I will need to have a way to create a trimesh
using the Open Flight terrain. Has anyone done this before? Will I
need to write a .flt reader to extract the vertex info that I need? Is
there a plug-in already written for this somewhere?
Please feel free to point me to any other resources that will help me
evaluate ODE's suitability for my simulations.
Thanks,
Randy
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