[ODE] iterative LCP solver explained
Harald Schmid
harald.schmid at gmail.com
Thu Mar 10 13:22:11 MST 2005
Are the solvers generally "good enough" for games? Where is the
bottleneck for physics simulation for games?
Harald
On Thu, 10 Mar 2005 10:24:14 +0000, Antonio_Martini at scee.net
<Antonio_Martini at scee.net> wrote:
>
>
> Chapter 6 of the Kenny Erleben's Phd contains a good explanation on SOR
> solvers and on specific optimisations which gives
> a good understanding of how the ODE's Quickstep solver works.
>
> http://www.diku.dk/~kenny/thesis.pdf
>
> A lot of the ides contained in his Phd have been implemented in OpenTissue
> which can be found on his website:
>
> http://www.diku.dk/~kenny/
>
> Antonio Martini
> Sony Computer Entertainment Europe
> http://www.scee.com
>
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