[ODE] sphere-mesh and box-mesh crash

Adam D. Moss adam at gimp.org
Sat Jun 25 12:45:38 MST 2005


Patrick Enoch wrote:
> I just discovered that the collider for sphere-mesh and box-mesh does  
> not check the contact status.

True... did you see any benefit in doing so?  This seems quite
well handled by expecting Collider.GetNbTouchedPrimitives() to
return 0 if there was no collision, so this is only an optimization,
right?

--adam
-- 
Adam D. Moss   -   adam at gimp.org


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