[ODE] sphere-mesh and box-mesh crash
Adam D. Moss
adam at gimp.org
Sat Jun 25 12:45:38 MST 2005
Patrick Enoch wrote:
> I just discovered that the collider for sphere-mesh and box-mesh does
> not check the contact status.
True... did you see any benefit in doing so? This seems quite
well handled by expecting Collider.GetNbTouchedPrimitives() to
return 0 if there was no collision, so this is only an optimization,
right?
--adam
--
Adam D. Moss - adam at gimp.org
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