[ODE] sphere-mesh and box-mesh crash
Patrick Enoch
Hendrix_ at gmx.net
Sat Jun 25 13:18:50 MST 2005
Hello all,
I just discovered that the collider for sphere-mesh and box-mesh does
not check the contact status.
in mesh-mesh this is done. you need to insert the following 4 lines
before getting the actual results:
------------- snip ---------
+ if (!Collider.GetContactStatus())
+ {
+ return 0;
+ }
// get results
int TriCount = Collider.GetNbTouchedPrimitives();
const int* Triangles = (const int*)Collider.GetTouchedPrimitives();
------------- snip ---------
Patrick
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