[ODE] rag doll setup
Hampus Soderstrom
hampus at sxp.se
Mon Feb 21 09:50:27 MST 2005
Hi Yordan,
The medieval playeground is usually refered to for examples on rag-doll
code.
http://www.vrac.iastate.edu/~streeter/medieval_playground/
medieval_playground.html
I do not use any skelletal animation in my project.
cheers
Hampa
_toribash
2005-02-21 kl. 03.17 skrev Piotr Obrzut:
> Hi,
>
> 19 lutego 2005 (19:10:18) Hampus wrote:
>
> HS> Hi Yordan,
>
> HS> I use ball joints for all joints in our ragdolls then add lostops
> and
> HS> histops to constrain the movements.
>
> HS> I use sphere geom for the head and box geom for the upper body.
> Legs
> HS> and arms I use cylinder geoms.
>
> I'm using box geoms for all boxed bones.
>
> HS> I have seen other people do it differently so I guess it is up to
> you
> HS> to decide
> HS> how your ragdoll should behave.
>
> Do you have (or know) some open sources for this? Are you using
> skeletal animation?
>
> --
> greetings,
> Piotr Obrzut
>
> _______________________________________________
> ODE mailing list
> ODE at q12.org
> http://q12.org/mailman/listinfo/ode
>
More information about the ODE
mailing list