[ODE] Physically modelled camer

Jon Watte hplus-ode at mindcontrol.org
Fri Feb 4 09:45:07 MST 2005


-----Original Message-----
From: ode-bounces at q12.org [mailto:ode-bounces at q12.org]On Behalf Of
Sergey Beloshitsky
Sent: Friday, February 04, 2005 4:19 AM
To: ode at q12.org
Subject: [ODE] Physically modelled camer

Hi, All!
I am trying to implement third person camera, and want it to response 
collisions, for example if player rotates camera and it begins to touch 
a wall, camera must slide on this wall. Can someone tell me from where 
to start?

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