[ODE] perfect horizontal trimesh used for a billiard game
Eugen Udrea
eugen.udrea at ezsoft.ro
Wed Dec 28 19:57:39 MST 2005
i have a trimesh with triangles pointing up with normal (0, 1, 0)...but
the balls are not rolling ok on this surface, they seem to stumb to
edges of triangles and they are pushed back...can anyone point me in the
right direction for an accurtate billiard table implementation ?!
(i have tried to use squared surfaces one near the other to aproximate
the table but i have problems with the fact that ODE doesnt allow 2
surfaces at the same height or overllaping)
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