[ODE] Convex Volume Geom

Nguyen Binh ngbinh at gmail.com
Wed Dec 21 10:48:47 MST 2005


You can use
http://www.continuousphysics.com/Bullet/phpBB2/viewforum.php?f=11&sid=fe8071fb3e129323b78b000f65954697

It's GJK and proved working.

On 12/21/05, Rodrigo Hernandez <kwizatz at aeongames.com> wrote:
>
> I am working on that as a personal project, but I am having problems
> with convex-convex collision detection,
> once I am satisfied with the results I will commit the code to the
> UNSTABLE branch, I would commit it as-is if anyone
> shows interest in helping out, but I see no use in commiting a half
> working solution.
>
> Cheers!
>
> Rodrigo Luque wrote:
>
> >Is there any plan to support convex volume in ODE?
> >Actually, I was using TRIMESH but a notice that no collision is detected
> >when a geom is inside the TRIMESH, I mean not intersecting any triangle
> of
> >the TRIMESH. This is a big problem when using small hi-speed geoms. This
> >problem won't happen in a convex volume because it's easy to find out if
> the
> >geom is inside or not.
> >So, is there any plan?
> >
> >Thanks,
> >
> >_______________________________________________
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> >ODE at q12.org
> >http://q12.org/mailman/listinfo/ode
> >
> >
> >
>
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>



--
--------------------------------------------------
Binh Nguyen
Computer Science Department
Rensselaer Polytechnic Institute
Troy, NY, 12180
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