[ODE] Convex Volume Geom
Rodrigo Hernandez
kwizatz at aeongames.com
Wed Dec 21 11:04:15 MST 2005
No, I want to stay clear from GJK (any implementation), due to its
numerical instability,
perhaps that's an option for the original poster though.
Nguyen Binh wrote:
> You can use
> http://www.continuousphysics.com/Bullet/phpBB2/viewforum.php?f=11&sid=fe8071fb3e129323b78b000f65954697
> <http://www.continuousphysics.com/Bullet/phpBB2/viewforum.php?f=11&sid=fe8071fb3e129323b78b000f65954697>
>
> It's GJK and proved working.
>
> On 12/21/05, *Rodrigo Hernandez* <kwizatz at aeongames.com
> <mailto:kwizatz at aeongames.com>> wrote:
>
> I am working on that as a personal project, but I am having problems
> with convex-convex collision detection,
> once I am satisfied with the results I will commit the code to the
> UNSTABLE branch, I would commit it as-is if anyone
> shows interest in helping out, but I see no use in commiting a half
> working solution.
>
> Cheers!
>
> Rodrigo Luque wrote:
>
> >Is there any plan to support convex volume in ODE?
> >Actually, I was using TRIMESH but a notice that no collision is
> detected
> >when a geom is inside the TRIMESH, I mean not intersecting any
> triangle of
> >the TRIMESH. This is a big problem when using small hi-speed
> geoms. This
> >problem won't happen in a convex volume because it's easy to find
> out if the
> >geom is inside or not.
> >So, is there any plan?
> >
> >Thanks,
> >
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>
> --
> --------------------------------------------------
> Binh Nguyen
> Computer Science Department
> Rensselaer Polytechnic Institute
> Troy, NY, 12180
> --------------------------------------------------
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