[ODE] Body fixed path constraint
Erin Catto
erincatto at sbcglobal.net
Thu Dec 15 23:42:56 MST 2005
Read this document:
http://www.ode.org/joints.pdf
There is also an article in Game Programming Gems 4 that describes joint
definitions.
Erin
_____
From: ode-bounces at q12.org [mailto:ode-bounces at q12.org] On Behalf Of Keerati
Settacharnwit
Sent: Thursday, December 15, 2005 1:02 PM
To: ode at q12.org
Subject: [ODE] Body fixed path constraint
Hi all,
I've read about fixed path constraint in
http://q12.org/pipermail/ode/2005-July/016374.html.
Now, I'm trying to constraint the movement and also orientation of a body
along with motion capture data
that i have (so at each time I have position and orientation data in 3d). Is
it possible to create new joint that
constraint to this kind of information? And if it's possible, what is the
best way to add it into ODE?
Thank you.
Keerati.
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