[ODE] Body fixed path constraint

Erin Catto erincatto at sbcglobal.net
Thu Dec 15 23:42:56 MST 2005


Read this document:
 
http://www.ode.org/joints.pdf
 
There is also an article in Game Programming Gems 4 that describes joint
definitions.
 
Erin

  _____  

From: ode-bounces at q12.org [mailto:ode-bounces at q12.org] On Behalf Of Keerati
Settacharnwit
Sent: Thursday, December 15, 2005 1:02 PM
To: ode at q12.org
Subject: [ODE] Body fixed path constraint



Hi all, 

I've read about fixed path constraint in
http://q12.org/pipermail/ode/2005-July/016374.html. 
Now, I'm trying to constraint the movement and also orientation of a body
along with motion capture data 
that i have (so at each time I have position and orientation data in 3d). Is
it possible to create new joint that 
constraint to this kind of information? And if it's possible, what is the
best way to add it into ODE? 
Thank you.
 
Keerati.







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