[ODE] Should trimeshes react to physics?
Jon Watte (ODE)
hplus-ode at mindcontrol.org
Mon Dec 12 11:15:00 MST 2005
> Even when limited to box collisions, trimeshes are not all that stable. It
> mostly depends on the spacing of triangles. If there are few triangles the
> results are quite good, but with higher density meshes (e.g. terrain) the
> collider creates too many and often times conflicting contacts that break
> the solver.
That happens when you have lots of small, connected cubes colliding
against a larger cube, too. You have to filter contacts on a per-body
basis, no matter where those contacts are coming from.
Or just deal with mostly same-sized primitives in collision.
Cheers,
/ h+
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