[ODE] Should trimeshes react to physics?
Chris Ledwith
cledwith at d-a-s.com
Wed Dec 14 15:18:38 MST 2005
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>>2) Use a fixed time step, if you aren't already. http://
>>www.mindcontrol.org/~hplus/graphics/game_loop.html
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>I think I do already. I just call Quckstep. I'll check that link out.
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The main idea to glean from this is that you should take however much
time has passed since the last update (which will always be different
since framerate isn't constant), and slice that variable time into
fixed-size chunks, and feed those to the stepper (in a loop). You're not
doing this, unless you're explicitly doing it -- because ODE won't
handle it for you.
-C
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