[ODE] O.D.E 'Thread' -> High Rate Thread/Rope Simulation
Manohar B.S
sciphilog at yahoo.com
Mon Aug 29 10:47:07 MST 2005
Hi,
I used O.D.E as foundation to develop a 'thread /
rope' which can knot. The simulation uses a
haptic device to control one end point of the thread
to produce force feedback (Using dFixedJoint
constraint / Spring damper).
The videos/images are here:
On a Dual Xeon machine the physics frame rate is about
300Hz. That's a lot.
Rewriting some part of the ODE routines with assembly
language (MMX) will certainly boost the frame rate.
Especially matrix operations.
Best Wishes & Many Thanks to the ODE community.
Manohar B. Srikanth
Indian Institute of Science(IISc)
Bangalore, INDIA.
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