[ODE] O.D.E 'Thread' -> High Rate Thread/Rope Simulation
Tanguy Fautre
tanguy.fautre at spaceapplications.com
Wed Aug 31 10:54:12 MST 2005
Impressive videos!
I was wondering what primitives did you use to model the rope. Do you
use a serie of cubes, spheres or cylinders? Or do you have another approach?
PS: nice research webpage; too bad there are no source code. ;-)
Cheers,
Tanguy
Manohar B.S wrote:
> Hi,
> I used O.D.E as foundation to develop a 'thread /
> rope' which can knot. The simulation uses a
> haptic device to control one end point of the thread
> to produce force feedback (Using dFixedJoint
> constraint / Spring damper).
>
> The videos/images are here:
>
>
> On a Dual Xeon machine the physics frame rate is about
> 300Hz. That's a lot.
>
> Rewriting some part of the ODE routines with assembly
> language (MMX) will certainly boost the frame rate.
> Especially matrix operations.
>
> Best Wishes & Many Thanks to the ODE community.
> Manohar B. Srikanth
> Indian Institute of Science(IISc)
> Bangalore, INDIA.
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